I worked on the principle of a structure, program leader horse shows in the batch file (CMD) that the human body is built (neural networks, neural nets) in the following order: In this case, combat and self-defense purposes.ġ.2 - Martial Arts knowledgeable characters. If we are certainly aware of the fact that "there is order in our heads," then our bodies perfectly and back. (A) Reaction time, problem-solving skills. These two factors greatly affects the physical functioning of the body, whose strength is affecting the following: (The following are controlled by artificial intelligence character is mentioned.) spiritual, intellectual - initially carry some basic data, scalable, closely related to the first factor, and very vulnerable.ġ.1 - The CMD (command) file, such as "invisible part of the body." The character features. Neurology - based on data portability, upgradeable, less vulnerable.Ģ. So we are divided into two parts, invisible to the eye values.ġ. We are thinking, care, love.Īs individuals, we respond to the spiritual and other environmental impacts. We also could prove this better than the way we live our daily life. Nowadays more and more people rightly say, and accept that the human body can work wonders. Use "Fighting Sense Technology" in "C" runtime environment, and using Allegro library. Last edited by gabesz911 on Mon 5:36 pm edited 9 times in total improved team battle situations (Team Fights) Added fire sound effect for Char Select Screen. Added +1 Basic Fatality all non-boss characters. All Stage Fatality (Pit) work correctly. All Fight FX, and System animations work correctly. Ingame Pumping Heart animation for the "danger" situation. Ingame Nervous System animation for Fatality situtaions. I Really liked the effect of blood from Mortal Kombat Project 4.1 v6, so I applied.
#Mortal kombat project 4.1 v6 plus#
Improved Logo-Intro Screen, plus Shao Kahn animation (Choose Your Destiny) Added new secondary animated intro every characters ("The dragon boat")